Proposed in #s44:
very interesting, I don’t have this problem, even with US barracks I always seem to know where are they facing, hmm, but I guess it’s a very valid proposal UX-wise.
Isn’t the actual problem getting units out of barracks/yards? This has been haunting the buildings since time eternal… If they could walk/drive out without obvious problems, the way they are facing would only matter a wee bit in deployment time but now that inf is so slow that doesn’t matter much, either.
I mean, more obvious marking of the rax/yards would be nice to have, but it doesn’t fix the root of the problems.
When placing Buildings, cant you guys add an arrow to show the direction units drive off? I’m not sure, but I think there was either a script (gadget?) or an entire Springgame which had this feature.