Stacktraces

#1

Please attach full infolog.txt here, then head over to the translator:

abma.de/spring-translate/index.php

Paste in your infolog, taking care to remove the {0.82-branch} string from the version info i.e. Spring 0.82.5.1 ({0.82-branch}0.82.5.1) at the top of the file and just above the stacktrace itself.

Then paste the result here, using the [code]

[/code] tag.

If you have the replay/demo of the crash, please attach that also.

If you get lua spam errors, try and find a dev on #s44.

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#2

– EXAMPLE POST –

Issue: Crash on exit
Type: Engine Bug
Status: Resolved, fixed in Spring SVN 6664

/home/spring/src/winTag_spring_0.77b3/rts/Rendering/Textures/ColorMap.cpp:82 /usr/lib/gcc/i586-mingw32msvc/4.2.1-sjlj/include/c++/bits/stl_tree.h:592 [~_Rb_tree] /usr/lib/gcc/i586-mingw32msvc/4.2.1-sjlj/include/c++/bits/stl_map.h:94 [~map] /home/spring/src/winTag_spring_0.77b3/rts/Game/Game.cpp:621 [~CGame] /home/spring/src/winTag_spring_0.77b3/rts/System/SpringApp.cpp:1087 /home/spring/src/winTag_spring_0.77b3/rts/System/SpringApp.cpp:1076 /home/spring/src/winTag_spring_0.77b3/rts/System/Main.cpp:60 [Run(int, char**)] /home/spring/src/winTag_spring_0.77b3/rts/System/Main.cpp:122 [WinMain@16] Action.cpp:0 /home/ron/devel/debian/mingw32-runtime/mingw32-runtime-3.13/build_dir/src/mingw-runtime-3.13-20070825-1/crt1.c:237 [__mingw_CRTStartup] /home/ron/devel/debian/mingw32-runtime/mingw32-runtime-3.13/build_dir/src/mingw-runtime-3.13-20070825-1/crt1.c:271

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#3

Issue: Crash on exit
Type: Engine Bug

J:\Spring\spring.exe 0x00969C4E ??:0 J:\Spring\spring.exe 0x0083CB60 /usr/lib/gcc/i586-mingw32msvc/4.4.2/include/c++/bits/stl_algobase.h:546 J:\Spring\spring.exe 0x0084109B /usr/lib/gcc/i586-mingw32msvc/4.4.2/include/c++/bits/stl_vector.h:140 J:\Spring\spring.exe 0x0087916E /usr/lib/gcc/i586-mingw32msvc/4.4.2/include/c++/bits/vector.tcc:295 J:\Spring\spring.exe 0x008DA936 GameData.cpp:0 J:\Spring\spring.exe 0x008E15A2 GameData.cpp:0 J:\Spring\spring.exe 0x008C8157 GameData.cpp:0 J:\Spring\spring.exe 0x008C866C GameData.cpp:0 J:\Spring\spring.exe 0x008C87A9 GameData.cpp:0 J:\Spring\spring.exe 0x0091EC28 ??:0 J:\Spring\spring.exe 0x0091ED42 ??:0 J:\Spring\spring.exe 0x009516F6 ??:0 J:\Spring\spring.exe 0x0082D782 /usr/lib/gcc/i586-mingw32msvc/4.4.2/include/c++/bits/stl_deque.h:789 J:\Spring\spring.exe 0x008B3BA3 GameData.cpp:0 J:\Spring\spring.exe 0x008831B0 /usr/lib/gcc/i686-mingw32/4.4.2/include/g++-v4/bits/stl_tree.h:613 J:\Spring\spring.exe 0x00403891 rts/Sim/Misc/InterceptHandler.cpp:60 J:\Spring\spring.exe 0x00407BCF /usr/lib/gcc/i586-mingw32msvc/4.4.2/include/c++/bits/stl_vector.h:851 J:\Spring\spring.exe 0x0098981C ??:0 J:\Spring\spring.exe 0x00991DDB ??:0 J:\Spring\spring.exe 0x009920E4 ??:0 J:\Spring\spring.exe 0x009928C0 ??:0 J:\Spring\spring.exe 0x004010A7 rts/Sim/Misc/DamageArrayHandler.cpp:53 J:\Spring\spring.exe 0x00401123 /usr/lib/gcc/i586-mingw32msvc/4.4.2/include/c++/ext/atomicity.h:79 C:\WINDOWS\system32\kernel32.dll(RegisterWaitForInputIdle+0x49) 0x7C817077 ??:0

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#4

Issue: Mid-game crash
Type: Engine Bug

J:\Spring\spring.exe 0x008125C0 GameData.cpp:0 J:\Spring\spring.exe 0x00813699 GameData.cpp:0 J:\Spring\spring.exe 0x00882C14 /usr/lib/gcc/i686-mingw32/4.4.2/include/g++-v4/bits/stl_tree.h:1245 J:\Spring\spring.exe 0x004042F1 /usr/lib/gcc/i586-mingw32msvc/4.4.2/include/c++/ext/new_allocator.h:95 J:\Spring\spring.exe 0x00423880 rts/Sim/MoveTypes/GroundMoveType.cpp:1937 J:\Spring\spring.exe 0x0042B640 rts/Sim/MoveTypes/MoveMath/MoveMath.cpp:159 J:\Spring\spring.exe 0x00986A71 ??:0 J:\Spring\spring.exe 0x00991DB9 ??:0 J:\Spring\spring.exe 0x009920E4 ??:0 J:\Spring\spring.exe 0x009928C0 ??:0 J:\Spring\spring.exe 0x004010A7 rts/Sim/Misc/DamageArrayHandler.cpp:53 J:\Spring\spring.exe 0x00401123 /usr/lib/gcc/i586-mingw32msvc/4.4.2/include/c++/ext/atomicity.h:79 C:\WINDOWS\system32\kernel32.dll(RegisterWaitForInputIdle+0x49) 0x7C817077 ??:0

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#5

Issue: Mid game hang
Type: Engine and lua
Version: SVN 3114

C:\WINDOWS\system32\ntdll.dll(RtlInitializeCriticalSection+0x6c) 0x7C911689 ??:0 C:\WINDOWS\system32\ntdll.dll(wcsncpy+0x2cd) 0x7C91084C ??:0 C:\WINDOWS\system32\MSVCRT.dll(free+0xc3) 0x77C2C2DE ??:0 J:\Spring\spring.exe 0x00A6E6C8 ??:0 J:\Spring\spring.exe 0x00A774C3 ??:0 J:\Spring\spring.exe 0x00A73DD9 ??:0 J:\Spring\spring.exe 0x00A753AF ??:0 J:\Spring\spring.exe 0x00A755E2 ??:0 J:\Spring\spring.exe 0x00A75A47 ??:0 J:\Spring\spring.exe 0x00A71BDD ??:0 J:\Spring\spring.exe 0x00A73059 ??:0 J:\Spring\spring.exe 0x00A76EF0 ??:0 J:\Spring\spring.exe 0x00A65311 ??:0 J:\Spring\spring.exe 0x00A766EB ??:0 J:\Spring\spring.exe 0x00A76749 ??:0 J:\Spring\spring.exe 0x00A6515A ??:0 J:\Spring\spring.exe 0x00A66901 ??:0 J:\Spring\spring.exe 0x00A76B88 ??:0 J:\Spring\spring.exe 0x00A72B81 ??:0 J:\Spring\spring.exe 0x00A76EF0 ??:0 J:\Spring\spring.exe 0x00A65311 ??:0 J:\Spring\spring.exe 0x00A766EB ??:0 J:\Spring\spring.exe 0x00A76749 ??:0 J:\Spring\spring.exe 0x00A6515A ??:0 J:\Spring\spring.exe 0x006647D4 rts/lib/lua/src/lapi.cpp:562 J:\Spring\spring.exe 0x00664964 rts/lib/lua/src/lapi.cpp:344 J:\Spring\spring.exe 0x0066EC7B rts/lib/lua/src/ldebug.cpp:71 J:\Spring\spring.exe 0x0096B0BD ??:0 J:\Spring\spring.exe 0x00401F5B /usr/lib/gcc/i586-mingw32msvc/4.4.2/include/c++/bits/char_traits.h:259 J:\Spring\spring.exe 0x0040EB93 /usr/lib/gcc/i586-mingw32msvc/4.4.2/include/c++/ext/atomicity.h:65 J:\Spring\spring.exe 0x00986B96 ??:0 J:\Spring\spring.exe 0x00991DB9 ??:0 J:\Spring\spring.exe 0x009920E4 ??:0 J:\Spring\spring.exe 0x009928C0 ??:0 J:\Spring\spring.exe 0x004010A7 rts/Sim/Misc/DamageArrayHandler.cpp:53 J:\Spring\spring.exe 0x00401123 /usr/lib/gcc/i586-mingw32msvc/4.4.2/include/c++/ext/atomicity.h:79 C:\WINDOWS\system32\kernel32.dll(RegisterWaitForInputIdle+0x49) 0x7C817077 ??:0

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#6

I couldn’t do the translate, but then I guess it’s an old thread, anyways just wanted to put this somewhere cause it crashed randomly so I can’t say bug.
pastebin.com/zpZ85urE

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