Snipers, machineguns, mortars, leig’s, lefh’s (and maybe some other weapons) are suffering from A-Team firing against infantry and deployed AA guns, i.e., their shots aren’t doing any damage. Kar’s and MP40’s seemed to deal normal damage, though.
I was testing svn rev 1824.
Please try 1821 and 1822 and 1823 tell me when the problem starts.
Looks like 1822, which sucks.
lasthit = Id;
if (Id<=300 || Id>700)
return (100); // DON'T NEED BRACKETS FOR return STATEMENTS!
if (300<Id && Id<=400) //301-400=small arms or very small calibre cannon: MGs, snipers, LMGs, 20mm
fear = fear + LittleFear;
if (400<Id && Id<=500) //401-500=small/med explosions: mortars, 75mm guns and under
fear = fear + MedFear;
if (500<Id && Id<=600) //501-600=large explosions: small bombs, 155mm - 88mm guns,
fear = fear + BigFear;
if (600<Id && Id<=700) //601-700=omgwtfbbq explosions: medium/large bombs, 170+mm guns, rocket arty
fear = fear + MortalFear;
if (fear > FearLimit) fear = FearLimit; // put this line AFTER increasing fear var
sleep 100; // what is this for??
return (1); //if it gets to here, its a nondamaging suppression weapon anyways, so 1% doesn't matter. // You can return 0 now
Evidentally, I’m an idiot and should read past the first line.
May as well revert 1822 altogether zerg, sorry.
[size=50](I’m somewhat bemused as to why it fixed the fear shields though.)[/size]
Should now be fixed, I reverted all of 1822 and 1823 changes, as we decided fear shields are no longer desired anyway.