Released v3.2, a small bugfix release. Most notably this fixes the occasional Spring lockup when playing against C.R.A.I.G. on easy, and also made medium and hard a bunch easier by setting hard limits on the number of factories it will make.
- This release depends on S44 pre-L2_v02.
- Play only on the maps listed in the first post, on other maps it will play much worse!
- There is a mod option to set the difficulty now, the default is medium.
- The downloaded file goes into your mods folder.[/b][/size]
Supported maps ([color=red]red means not yet included in the latest game package):
- Battle for PlanetXVII-v01
- Comet Catcher Redux
- River Dale-v01
- [color=red]Verdant 1944
On other maps the AI will play, but not as well as on one of these supported maps.
v3.1 -> v3.2 ============ * Fixed spring lockup (infinite loop) when all base buildings where limited and the base building algorithm reached end of the queue. * New constructor syntax used in configuration. (UnitArray, UnitSet, UnitBag) * Moved unitlimits out of buildorder.lua into it's own file: unitlimits.lua * Default difficulty level changed to medium. * Waypoint editor changes: - Brush size in waypoint editor is now in world coordinates. - Loads from LuaRules/Configs/craig/maps as fallback. - Only need to hover over the waypoint when pressing M to delete it. * S44: Huge nerf because of the complaints it was too hard - Now in all difficulties all factories are limited. - Barracks: 3 on easy, 3 on medium, 4 on hard. - Vehicle yard: 1 on easy and medium, 2 on hard. - Tank yard: 1 on easy, 2 on medium, 4 on hard. - Supply depot: 1 on easy and medium, 2 on hard. * S44: Supply depot is now used to spam halftracks. * S44: Fixed buildorder for Russia. (now commissars can't clone themselves) * Added waypoint profiles for: - 1944_Village_Crossing_v2 - CenterrockV12
Download here: spring.jobjol.nl/show_file.php?id=1768 - This is now included in the game package, so no need to download it separately until I finish a new version.
Feedback / bug reports can be posted in this thread.
Below you can read the original announcement, for version 1.