As I’m sure everybody is aware, the Mission Editor is not currently maintained. This is because Quantum believes that missions are not a worthwhile investment of time. His creation of the editor was, in his opinion, a mistake. I will not post the entire discussion, but his argument boils down to this… single player campaigns are sometimes upwards of seventy percent of the game development (He said something like ninety) and no team has the time and personnel to provide a professional level campaign with a static engine. In Spring, the engine continuously changes, thus the mission system must, thus the missions must - so a campaign requires even more work to maintain as time goes on.
My dissenting opinion is based on the following…
Without single player most people will never become invested in a real time strategy game. (Est. 99.7% of 1944 downloaders)
Without single player most people will never play a real time strategy game. (At times, 96 to 99% of 1944 downloaders)
Without single player, a real time strategy game looks quite amateur, because most people have no idea that this is a supermajority of the work put into said type of game.
Now, we’ve discussed single player campaigns, missions, and a multiplayer campaign for years, off and on, but beyond a few missions by Nemo and third party contributors, nothing has happened. I don’t believe the missions made do work with the present version of the engine.
Quantum believes that some AI-based subgames, such as chicken in the case of CA, can fulfill the requirement for a single player experience, I respectfully disagree.
Following the release of Market Garden I want to plan and execute some form of additional single player support. Whether campaign, some elaboration of skirmish with C.R.A.I.G, Zombies, deployment… I don’t care, but this is holding the game back and I know we’ve done most of the thought work.