Problem whit starting

Actually i have thinked little more and if my game doesnt start on singeplayer or multiplayer why is that? Alwyas i try host new game or hoin existing one game shut down and sam happens in the singeplayer mode.

Edit:i make this topic because my problem isnt AI anymore.

As I said in AI thread, post your infolog.txt. There we’ll find the reason game crashes for you.
Also, some info on your system would be great. Do you run the game under Windows or Linux, what’s your graphics card, etc.

I have windows vista and where i find that infolog.txt?

c:\program files\spring 1944\infolog.txt

LogOutput initialized.
Available log subsystems: unit, CollisionVolume, VFS-detail, VFS, ArchiveScanner, mapinfo
Enabled log subsystems:
Enable or disable log subsystems using the LogSubsystems configuration key
or the SPRING_LOG_SUBSYSTEMS environment variable (both comma separated).
using configuration source “C:\Users\Saarainen\AppData\Local\springsettings.cfg”
OS: Microsoft Windows Vista Home Premium Edition, 32-bit Service Pack 1 (build 6001)
Hardware: Intel® Core™2 Duo CPU E7300 @ 2.66GHz; 3326MB RAM, 6891MB pagefile
Using read-write data directory: C:\Users\Saarainen\Uusi kansio
Using read-only data directory: C:\Program Files\Spring 1944
Scanning: C:\Program Files\Spring 1944\maps
Scanning: C:\Program Files\Spring 1944\base
Scanning: C:\Program Files\Spring 1944\mods
Scanning: C:\Users\Saarainen\Uusi kansio\maps
Scanning: C:\Users\Saarainen\Uusi kansio\base
Scanning: C:\Users\Saarainen\Uusi kansio\mods
Video mode set to 800 x 600 / 32 bit
[ 0] SDL: 1.2.10
[ 0] GL: 2.1.8201 Release
[ 0] GL: ATI Technologies Inc.
[ 0] GL: ATI Radeon HD 4800 Series
[ 0] GLEW: 1.4.0
[ 0] Use shift-esc to quit
[ 0] Use shift-esc to quit
[ 0] Use shift-esc to quit
[ 0] Use shift-esc to quit
[ 0] Testing mode enabled; game over disabled.
[ 0] Connecting to local server
[ 0] Starting demo recording
[ 0] Using map 1944_FloodBank_v0.smf
[ 0] Recording demo demos/20090419_180413_1944_FloodBank_v0_0.78.2.sdf
[ 0] Using script Random enemies 2
[ 0] Using mod Spring: 1944 Operation Luettich (v1.01)
[ 0] Using mod archive S44Luettich_v101.sdz
[ 0] Became player 0 (team 0, allyteam 0)
[ 0] Parsing unit icons
[ 0] gersdkfz251
[ 0] rust3485
[ 0] russu100
[ 0] rusis2
[ 0] rusbm13n
[ 0] usgmctruck
[ 0] usm8gun_gunyard
[ 0] usm5gun_truck
[ 0] usm2gun_truck
[ 0] usm1bofors_truck
[ 0] gbrbedfordtruck
[ 0] gbr17pdr_truck
[ 0] gbr25pdr_truck
[ 0] gbrbofors_truck
[ 0] gbrkangaroo
[ 0] gbrsexton
[ 0] gbrm10achilles
[ 0] gbrchurchillmkvii
[ 0] usgmcengvehicle
[ 0] usm3halftrack
[ 0] usdukw
[ 0] usm8greyhound
[ 0] usm8scott
[ 0] ruszis5
[ 0] ruszis2_truck
[ 0] ruszis3_truck
[ 0] rusm30_truck
[ 0] rus61k_truck
[ 0] rusk31
[ 0] rusba64
[ 0] rusm5halftrack
[ 0] rusgazaaa
[ 0] rust60
[ 0] russu76
[ 0] ushqengineer
[ 0] usengineer
[ 0] us_platoon_rifle
[ 0] us_platoon_assault
[ 0] us_platoon_mg
[ 0] us_platoon_at
[ 0] us_platoon_scout
[ 0] us_platoon_sniper
[ 0] us_platoon_flame
[ 0] us_platoon_mortar
[ 0] usm8gun_bax
[ 0] gbrsatchelcharge
[ 0] gbrlz
[ 0] gbrauster
[ 0] gbrspitfiremkxiv
[ 0] gbrtyphoon
[ 0] gbrspitfiremkix
[ 0] rusvehicleyard
[ 0] rusgunyard
[ 0] rusradar
[ 0] ruszis5
[ 0] apminesign
[ 0] atminesign
[ 0] tankobstacle
[ 0] russtorage
[ 0] ruspg117
[ 0] pontoonraft
[ 0] gbraecmkii
[ 0] gbrcromwell
[ 0] gbrcromwellmkvi
[ 0] gbrshermanfirefly
[ 0] gbrhqengineer
[ 0] gbr_platoon_hq
[ 0] rusbarracks
[ 0] rusgunyard
[ 0] rusvehicleyard
[ 0] rusradar
[ 0] rustankyard
[ 0] russtorage
[ 0] russupplydepot
[ 0] tankobstacle
[ 0] ruscommissar
[ 0] ruspshack
[ 0] rusbarracks
[ 0] rusgunyard
[ 0] ruszis5
[ 0] apminesign
[ 0] atminesign
[ 0] tankobstacle
[ 0] russtorage
[ 0] ruspg117
[ 0] pontoonraft
[ 0] russu76
[ 0] russu85
[ 0] russu100
[ 0] rusbm13n
[ 0] rusisu152
[ 0] ruscommissar
[ 0] ruspshack
[ 0] rusbarracks
[ 0] rusgunyard
[ 0] ruszis5
[ 0] atminesign
[ 0] apminesign
[ 0] tankobstacle
[ 0] russtorage
[ 0] ruspg117
[ 0] pontoonraft
[ 0] germarder
[ 0] gerstugiii
[ 0] gerjagdpanzeriv
[ 0] gerwespe
[ 0] rusm5halftrack
[ 0] gervehicleyard
[ 0] gerbarracks
[ 0] gergunyard
[ 0] gerradar
[ 0] gerstorage
[ 0] atminesign
[ 0] apminesign
[ 0] tankobstacle
[ 0] geropelblitz
[ 0] gersturmboot
[ 0] pontoonraft
[ 0] gerhqengineer
[ 0] gerengineer
[ 0] ger_platoon_rifle
[ 0] ger_platoon_assault
[ 0] ger_platoon_mg
[ 0] ger_platoon_scout
[ 0] ger_platoon_at
[ 0] ger_platoon_sniper
[ 0] ger_platoon_mortar
[ 0] gerleig18_bax
[ 0] gerhqengineer
[ 0] ger_platoon_hq
[ 0] usbarracks
[ 0] usstorage
[ 0] usgmctruck
[ 0] apminesign
[ 0] atminesign
[ 0] tankobstacle
[ 0] rubberdingy
[ 0] pontoonraft
[ 0] gerpanther
[ 0] gertigerii
[ 0] gerbarracks
[ 0] gerstorage
[ 0] apminesign
[ 0] atminesign
[ 0] tankobstacle
[ 0] geropelblitz
[ 0] gersturmboot
[ 0] pontoonraft
[ 0] geropelblitz
[ 0] gerleig18_gunyard
[ 0] gerpak40_truck
[ 0] gerlefh18_truck
[ 0] gernebelwerfer_truck
[ 0] gerflak38_truck
[ 0] gerpanzeriii
[ 0] gerstugiii
[ 0] gertiger
[ 0] gbrvehicleyard
[ 0] gbrgunyard
[ 0] gbrradar
[ 0] gbrstorage
[ 0] atminesign
[ 0] apminesign
[ 0] tankobstacle
[ 0] gbrbedfordtruck
[ 0] rubberdingy
[ 0] pontoonraft
[ 0] gerbarracks
[ 0] gergunyard
[ 0] gervehicleyard
[ 0] gerradar
[ 0] gertankyard
[ 0] gerstorage
[ 0] gersupplydepot
[ 0] tankobstacle
[ 0] usbarracks
[ 0] usgunyard
[ 0] usvehicleyard
[ 0] usradar
[ 0] ustankyard
[ 0] usstorage
[ 0] ussupplydepot
[ 0] tankobstacle
[ 0] usl4
[ 0] usp51dmustang
[ 0] usp51dmustangga
[ 0] usp47thunderbolt
[ 0] gerfi156
[ 0] gerbf109
[ 0] gerfw190
[ 0] gerju87g
[ 0] gerfw190g
[ 0] ruspo2
[ 0] rusyak3
[ 0] rusil2
[ 0] usm5stuart
[ 0] usm4a4sherman
[ 0] usm10wolverine
[ 0] usm3halftrack
[ 0] usm8scott
[ 0] usm4a3105sherman
[ 0] usm10wolverine
[ 0] usm7priest
[ 0] gbrm5halftrack
[ 0] gbrm10achilles
[ 0] gbrsexton
[ 0] gbrmatadorengvehicle
[ 0] gbrm5halftrack
[ 0] gbrdaimler
[ 0] gbrkangaroo
[ 0] ushqengineer
[ 0] us_platoon_hq
[ 0] gersdkfz9
[ 0] gersdkfz250
[ 0] gersdkfz251
[ 0] germarder
[ 0] ruscommissar
[ 0] rusengineer
[ 0] rus_platoon_rifle
[ 0] rus_platoon_assault
[ 0] rus_platoon_mg
[ 0] rus_platoon_scout
[ 0] rus_platoon_atlight
[ 0] rus_platoon_atheavy
[ 0] rus_platoon_sniper
[ 0] rus_platoon_mortar
[ 0] usvehicleyard
[ 0] usgunyard
[ 0] usradar
[ 0] usstorage
[ 0] usgmctruck
[ 0] atminesign
[ 0] apminesign
[ 0] tankobstacle
[ 0] rubberdingy
[ 0] pontoonraft
[ 0] ushqengineer
[ 0] usengineer
[ 0] usgmctruck
[ 0] rust70
[ 0] rust3476
[ 0] rusisu152
[ 0] gbrbarracks
[ 0] apminesign
[ 0] atminesign
[ 0] tankobstacle
[ 0] gbrstorage
[ 0] gbrbedfordtruck
[ 0] rubberdingy
[ 0] pontoonraft
[ 0] gerpanzeriv
[ 0] gerjagdpanzeriv
[ 0] gerwespe
[ 0] gertiger
[ 0] usm4a376sherman
[ 0] usm4a3105sherman
[ 0] usm4jumbo
[ 0] gbrbedfordtruck
[ 0] gbr17pdr_truck
[ 0] gbr25pdr_truck
[ 0] gbrhqengineer
[ 0] gbrengineer
[ 0] gbr_platoon_rifle
[ 0] gbr_platoon_assault
[ 0] gbr_platoon_mg
[ 0] gbr_platoon_scout
[ 0] gbr_platoon_at
[ 0] gbr_platoon_sniper
[ 0] gbr_platoon_mortar
[ 0] gbr_platoon_commando
[ 0] gbrbarracks
[ 0] gbrgunyard
[ 0] gbrvehicleyard
[ 0] gbrradar
[ 0] gbrtankyard
[ 0] gbrstorage
[ 0] gbrsupplydepot
[ 0] tankobstacle
[ 0] rus_platoon_partisan
[ 0] gbr_platoon_commando_lz
[ 0] gbrsatchelcharge
[ 0] Loading all definitions: 0.754000
[ 0] Opening map file
[ 0] Loading Map
[ 0] Loading detail textures
[ 0] Creating overhead texture
[ 0] Creating ground shading
[ 0] Loading tile file
[ 0] Reading tiles
[ 0] Reading tile map
[ 0] Creating projectile texture
[ 0] Number of damage types: 14
[ 0] Loading weapon definitions
[ 0] Loading unit definitions
[ 0] Loading feature definitions
[ 0] Creating unit textures
[ 0] Initializing map features
[ 0] Reading estimate path costs
[ 0] Analyzing map accessibility [8]
[ 0] Block offset 0 of 12288 (block-size 8)
[ 0] Block offset 1000 of 12288 (block-size 8)
[ 0] Block offset 2000 of 12288 (block-size 8)
[ 0] Block offset 3000 of 12288 (block-size 8)
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[ 0] Block offset 10000 of 12288 (block-size 8)
[ 0] Block offset 11000 of 12288 (block-size 8)
[ 0] Block offset 12000 of 12288 (block-size 8)
[ 0] Path cost 0 of 12288 (block-size 8)
[ 0] Path cost 1000 of 12288 (block-size 8)
[ 0] Path cost 2000 of 12288 (block-size 8)
[ 0] Path cost 3000 of 12288 (block-size 8)
[ 0] Path cost 4000 of 12288 (block-size 8)
[ 0] Path cost 5000 of 12288 (block-size 8)
[ 0] Path cost 6000 of 12288 (block-size 8)
[ 0] Path cost 7000 of 12288 (block-size 8)
[ 0] Path cost 8000 of 12288 (block-size 8)
[ 0] Path cost 9000 of 12288 (block-size 8)
[ 0] Path cost 10000 of 12288 (block-size 8)
[ 0] Path cost 11000 of 12288 (block-size 8)
[ 0] Path cost 12000 of 12288 (block-size 8)
[ 0] Writing path data file…
[ 0] Reading estimate path costs
[ 0] Analyzing map accessibility [32]
[ 0] Block offset 0 of 768 (block-size 32)
[ 0] Path cost 0 of 768 (block-size 32)
[ 0] Writing path data file…
[ 0] Pathing data checksum: 834ebd1d
[ 0] Loading LuaRules
[ 0] gf1 = LuaRules/Gadgets/api_delay.lua
[ 0] gf1 = LuaRules/Gadgets/api_metal.lua
[ 0] gf1 = LuaRules/Gadgets/api_vector.lua
[ 0] gf1 = LuaRules/Gadgets/cmd_areaattack.lua
[ 0] gf1 = LuaRules/Gadgets/cmd_doline.lua
[ 0] gf1 = LuaRules/Gadgets/cmd_fixbuttons.lua
[ 0] gf1 = LuaRules/Gadgets/controlvictory.lua
[ 0] gf1 = LuaRules/Gadgets/craig.lua
[ 0] gf1 = LuaRules/Gadgets/dbg_profiler.lua
[ 0] gf1 = LuaRules/Gadgets/feature_tree_hitvolume.lua
[ 0] gf1 = LuaRules/Gadgets/game_ammo.lua
[ 0] gf1 = LuaRules/Gadgets/game_basespawn.lua
[ 0] gf1 = LuaRules/Gadgets/game_commandstorage.lua
[ 0] gf1 = LuaRules/Gadgets/game_corpsecleaner.lua
[ 0] gf1 = LuaRules/Gadgets/game_doesnotcount.lua
[ 0] gf1 = LuaRules/Gadgets/game_fearhandler.lua
[ 0] gf1 = LuaRules/Gadgets/game_flagmanager.lua
[ 0] gf1 = LuaRules/Gadgets/game_increasingflagreturns.lua
[ 0] gf1 = LuaRules/Gadgets/game_infsupply.lua
[ 0] gf1 = LuaRules/Gadgets/game_logisticssupply.lua
[ 0] gf1 = LuaRules/Gadgets/game_minefields.lua
[ 0] gf1 = LuaRules/Gadgets/game_notreereclaim.lua
[ 0] gf1 = LuaRules/Gadgets/game_planes.lua
[ 0] gf1 = LuaRules/Gadgets/game_radiotower.lua
[ 0] gf1 = LuaRules/Gadgets/game_startposclear.lua
[ 0] gf1 = LuaRules/Gadgets/gui_suppressionindicators.lua
[ 0] gf1 = LuaRules/Gadgets/unit_airstrip.lua
[ 0] gf1 = LuaRules/Gadgets/unit_cobbutton.lua
[ 0] gf1 = LuaRules/Gadgets/unit_morph.lua
[ 0] gf1 = LuaRules/Gadgets/unit_squadspawner.lua
[ 0] gf1 = LuaRules/Gadgets/unit_upgrademanager.lua
[ 0] gf2 = LuaRules/Gadgets/api_delay.lua
[ 0] gf2 = LuaRules/Gadgets/api_metal.lua
[ 0] Failed to load: api_metal.lua ([string “LuaRules/Gadgets/api_metal.lua”]:32: attempt to index global ‘os’ (a nil value))
[ 0] gf2 = LuaRules/Gadgets/api_vector.lua
[ 0] gf2 = LuaRules/Gadgets/cmd_areaattack.lua
[ 0] gf2 = LuaRules/Gadgets/cmd_doline.lua
[ 0] gf2 = LuaRules/Gadgets/cmd_fixbuttons.lua
[ 0] gf2 = LuaRules/Gadgets/controlvictory.lua
[ 0] +++++++++++++++++++++++++++++++++++++++++++++++++++++++ nil!
[ 0] gf2 = LuaRules/Gadgets/craig.lua
[ 0] gf2 = LuaRules/Gadgets/dbg_profiler.lua
[ 0] gf2 = LuaRules/Gadgets/feature_tree_hitvolume.lua
[ 0] gf2 = LuaRules/Gadgets/game_ammo.lua
[ 0] gf2 = LuaRules/Gadgets/game_basespawn.lua
[ 0] gf2 = LuaRules/Gadgets/game_commandstorage.lua
[ 0] gf2 = LuaRules/Gadgets/game_corpsecleaner.lua
[ 0] gf2 = LuaRules/Gadgets/game_doesnotcount.lua
[ 0] gf2 = LuaRules/Gadgets/game_fearhandler.lua
[ 0] gf2 = LuaRules/Gadgets/game_flagmanager.lua
[ 0] gf2 = LuaRules/Gadgets/game_increasingflagreturns.lua
[ 0] gf2 = LuaRules/Gadgets/game_infsupply.lua
[ 0] gf2 = LuaRules/Gadgets/game_logisticssupply.lua
[ 0] gf2 = LuaRules/Gadgets/game_minefields.lua
[ 0] gf2 = LuaRules/Gadgets/game_notreereclaim.lua
[ 0] gf2 = LuaRules/Gadgets/game_planes.lua
[ 0] gf2 = LuaRules/Gadgets/game_radiotower.lua
[ 0] gf2 = LuaRules/Gadgets/game_startposclear.lua
[ 0] gf2 = LuaRules/Gadgets/gui_suppressionindicators.lua
[ 0] gf2 = LuaRules/Gadgets/unit_airstrip.lua
[ 0] gf2 = LuaRules/Gadgets/unit_cobbutton.lua
[ 0] gf2 = LuaRules/Gadgets/unit_morph.lua
[ 0] gf2 = LuaRules/Gadgets/unit_squadspawner.lua
[ 0] gf2 = LuaRules/Gadgets/unit_upgrademanager.lua
[ 0] Loaded gadget: Delay API <api_delay.lua>
[ 0] Loaded gadget: Vector API <api_vector.lua>
[ 0] Loaded gadget: CobButton <unit_cobbutton.lua>
[ 0] Loaded gadget: Base Spawner <game_basespawn.lua>
[ 0] Loaded gadget: Flag Manager <game_flagmanager.lua>
[ 0] Loaded gadget: Spring: 1944 Command/Logisticsf Storage <game_commandstorage.lua>
[ 0] Loaded gadget: Spring: 1944 Planes <game_planes.lua>
[ 0] Loaded gadget: Squad Spawner <unit_squadspawner.lua>
[ 0] Loaded gadget: Startpos Clearer <game_startposclear.lua>
[ 0] Loaded gadget: Unit Upgrader <unit_upgrademanager.lua>
[ 0] Loaded gadget: Ammo Limiter <game_ammo.lua>
[ 0] Loaded gadget: Button Manipulator <cmd_fixbuttons.lua>
[ 0] Loaded gadget: Corpse cleaner <game_corpsecleaner.lua>
[ 0] Loaded gadget: DoLine <cmd_doline.lua>
[ 0] Loaded gadget: Infantry Suppression <game_fearhandler.lua>
[ 0] Loaded gadget: Infantry supply rules <game_infsupply.lua>
[ 0] Loaded gadget: Minefield spawner <game_minefields.lua>
[ 0] Loaded gadget: No reclaiming trees <game_notreereclaim.lua>
[ 0] Loaded gadget: Radio Tower Air Mission Caller <game_radiotower.lua>
[ 0] Loaded gadget: Supression Indicators <gui_suppressionindicators.lua>
[ 0] Loaded gadget: Tree Hit Volume Change <feature_tree_hitvolume.lua>
[ 0] Loaded gadget: UnitMorph <unit_morph.lua>
[ 0] Loaded gadget: Area Attack <cmd_areaattack.lua>
[ 0] Loaded gadget: Increasing Flag Returns <game_increasingflagreturns.lua>
[ 0] Loaded gadget: Logistics Supply <game_logisticssupply.lua>
[ 0] Loaded gadget: Airstrip <unit_airstrip.lua>
[ 0] Loaded gadget: Profiler <dbg_profiler.lua>
[ 0] LUARULES-DRAW (GADGETS)
[ 0] gf1 = LuaRules/Gadgets/api_delay.lua
[ 0] gf1 = LuaRules/Gadgets/api_metal.lua
[ 0] gf1 = LuaRules/Gadgets/api_vector.lua
[ 0] gf1 = LuaRules/Gadgets/cmd_areaattack.lua
[ 0] gf1 = LuaRules/Gadgets/cmd_doline.lua
[ 0] gf1 = LuaRules/Gadgets/cmd_fixbuttons.lua
[ 0] gf1 = LuaRules/Gadgets/controlvictory.lua
[ 0] gf1 = LuaRules/Gadgets/craig.lua
[ 0] gf1 = LuaRules/Gadgets/dbg_profiler.lua
[ 0] gf1 = LuaRules/Gadgets/feature_tree_hitvolume.lua
[ 0] gf1 = LuaRules/Gadgets/game_ammo.lua
[ 0] gf1 = LuaRules/Gadgets/game_basespawn.lua
[ 0] gf1 = LuaRules/Gadgets/game_commandstorage.lua
[ 0] gf1 = LuaRules/Gadgets/game_corpsecleaner.lua
[ 0] gf1 = LuaRules/Gadgets/game_doesnotcount.lua
[ 0] gf1 = LuaRules/Gadgets/game_fearhandler.lua
[ 0] gf1 = LuaRules/Gadgets/game_flagmanager.lua
[ 0] gf1 = LuaRules/Gadgets/game_increasingflagreturns.lua
[ 0] gf1 = LuaRules/Gadgets/game_infsupply.lua
[ 0] gf1 = LuaRules/Gadgets/game_logisticssupply.lua
[ 0] gf1 = LuaRules/Gadgets/game_minefields.lua
[ 0] gf1 = LuaRules/Gadgets/game_notreereclaim.lua
[ 0] gf1 = LuaRules/Gadgets/game_planes.lua
[ 0] gf1 = LuaRules/Gadgets/game_radiotower.lua
[ 0] gf1 = LuaRules/Gadgets/game_startposclear.lua
[ 0] gf1 = LuaRules/Gadgets/gui_suppressionindicators.lua
[ 0] gf1 = LuaRules/Gadgets/unit_airstrip.lua
[ 0] gf1 = LuaRules/Gadgets/unit_cobbutton.lua
[ 0] gf1 = LuaRules/Gadgets/unit_morph.lua
[ 0] gf1 = LuaRules/Gadgets/unit_squadspawner.lua
[ 0] gf1 = LuaRules/Gadgets/unit_upgrademanager.lua
[ 0] gf2 = LuaRules/Gadgets/api_delay.lua
[ 0] gf2 = LuaRules/Gadgets/api_metal.lua
[ 0] Failed to load: api_metal.lua ([string “LuaRules/Gadgets/api_metal.lua”]:32: attempt to index global ‘os’ (a nil value))
[ 0] gf2 = LuaRules/Gadgets/api_vector.lua
[ 0] gf2 = LuaRules/Gadgets/cmd_areaattack.lua
[ 0] gf2 = LuaRules/Gadgets/cmd_doline.lua
[ 0] gf2 = LuaRules/Gadgets/cmd_fixbuttons.lua
[ 0] gf2 = LuaRules/Gadgets/controlvictory.lua
[ 0] +++++++++++++++++++++++++++++++++++++++++++++++++++++++ nil!
[ 0] gf2 = LuaRules/Gadgets/craig.lua
[ 0] gf2 = LuaRules/Gadgets/dbg_profiler.lua
[ 0] gf2 = LuaRules/Gadgets/feature_tree_hitvolume.lua
[ 0] gf2 = LuaRules/Gadgets/game_ammo.lua
[ 0] gf2 = LuaRules/Gadgets/game_basespawn.lua
[ 0] gf2 = LuaRules/Gadgets/game_commandstorage.lua
[ 0] gf2 = LuaRules/Gadgets/game_corpsecleaner.lua
[ 0] gf2 = LuaRules/Gadgets/game_doesnotcount.lua
[ 0] gf2 = LuaRules/Gadgets/game_fearhandler.lua
[ 0] gf2 = LuaRules/Gadgets/game_flagmanager.lua
[ 0] gf2 = LuaRules/Gadgets/game_increasingflagreturns.lua
[ 0] gf2 = LuaRules/Gadgets/game_infsupply.lua
[ 0] gf2 = LuaRules/Gadgets/game_logisticssupply.lua
[ 0] gf2 = LuaRules/Gadgets/game_minefields.lua
[ 0] gf2 = LuaRules/Gadgets/game_notreereclaim.lua
[ 0] gf2 = LuaRules/Gadgets/game_planes.lua
[ 0] gf2 = LuaRules/Gadgets/game_radiotower.lua
[ 0] gf2 = LuaRules/Gadgets/game_startposclear.lua
[ 0] gf2 = LuaRules/Gadgets/gui_suppressionindicators.lua
[ 0] gf2 = LuaRules/Gadgets/unit_airstrip.lua
[ 0] gf2 = LuaRules/Gadgets/unit_cobbutton.lua
[ 0] gf2 = LuaRules/Gadgets/unit_morph.lua
[ 0] gf2 = LuaRules/Gadgets/unit_squadspawner.lua
[ 0] gf2 = LuaRules/Gadgets/unit_upgrademanager.lua
[ 0] Loaded gadget: Delay API <api_delay.lua>
[ 0] Loaded gadget: Vector API <api_vector.lua>
[ 0] Loaded gadget: Base Spawner <game_basespawn.lua>
[ 0] Loaded gadget: Flag Manager <game_flagmanager.lua>
[ 0] Loaded gadget: Spring: 1944 Command/Logisticsf Storage <game_commandstorage.lua>
[ 0] Loaded gadget: Spring: 1944 Planes <game_planes.lua>
[ 0] Loaded gadget: Squad Spawner <unit_squadspawner.lua>
[ 0] Loaded gadget: Startpos Clearer <game_startposclear.lua>
[ 0] Loaded gadget: Unit Upgrader <unit_upgrademanager.lua>
[ 0] Loaded gadget: Ammo Limiter <game_ammo.lua>
[ 0] Loaded gadget: Button Manipulator <cmd_fixbuttons.lua>
[ 0] Loaded gadget: Corpse cleaner <game_corpsecleaner.lua>
[ 0] Loaded gadget: DoLine <cmd_doline.lua>
[ 0] Loaded gadget: Infantry Suppression <game_fearhandler.lua>
[ 0] Loaded gadget: Infantry supply rules <game_infsupply.lua>
[ 0] Loaded gadget: Minefield spawner <game_minefields.lua>
[ 0] Loaded gadget: No reclaiming trees <game_notreereclaim.lua>
[ 0] Loaded gadget: Radio Tower Air Mission Caller <game_radiotower.lua>
[ 0] Loaded gadget: Supression Indicators <gui_suppressionindicators.lua>
[ 0] Loaded gadget: UnitMorph <unit_morph.lua>
[ 0] Loaded gadget: Area Attack <cmd_areaattack.lua>
[ 0] Loaded gadget: Increasing Flag Returns <game_increasingflagreturns.lua>
[ 0] Loaded gadget: Logistics Supply <game_logisticssupply.lua>
[ 0] Loaded gadget: Airstrip <unit_airstrip.lua>
[ 0] Loaded gadget: Profiler <dbg_profiler.lua>
[ 0] LUARULES-DRAW (GADGETS)
[ 0] Loading LuaGaia
[ 0] Loading LuaUI
[ 0] Using LUAUI_DIRNAME = LuaUI/
[ 0] Reloaded ctrlpanel with: LuaUI/ctrlpanel.txt
[ 0] LuaUI: bound F11 to the widget selector
[ 0] LuaUI: bound CTRL+F11 to tweak mode
[ 0] Failed to load: gfx_s44_props.lua (duplicate name)
[ 0] Loaded widget: Vector API <api_vector.lua>
[ 0] Loaded widget: LockCamera <camera_lockcamera.lua>
[ 0] Loaded widget: 1944 Ranks <gui_s44_ranks.lua>
[ 0] All units set to Hold Position
[ 0] Loaded widget: Hold position v2 <cmd_holdpos.lua>
[ 0] Loaded widget: Point Tracker <gui_point_tracker.lua>
[ 0] Loaded widget: Take Reminder <gui_take_remind.lua>
[ 0] Loaded widget: 1944 Anti-spam <gui_antispam.lua>
[ 0] Loaded widget: 1944 Default Commands <cmd_defaultcommand.lua>
[ 0] Loaded widget: 1944 Field of Fire <gui_s44_fieldoffire.lua>
[ 0] Loaded widget: 1944 Minefield Warning <gui_minefieldnotify.lua>
[ 0] Loaded widget: 1944 Resource Bars <gui_s44_resbar.lua>
[ 0] Loaded widget: 1944 Supply Radius <gui_s44_supplyradius.lua>
[ 0] Loaded widget: Attack AoE <gui_attack_aoe.lua>
[ 0] Loaded widget: 1944 Ammo Icons <gui_ammoicons.lua>
[ 0] Loaded widget: 1944 Build Indicators <gui_buildindicator.lua>
[ 0] Loaded widget: 1944 Flag Ranges <gui_flagradius.lua>
[ 0] Loaded widget: 1944 Suppression Icons <gui_suppressicons.lua>
[ 0] Loaded widget: Rank Icons <gui_xp.lua>
[ 0] Loaded widget: 1944 Propeller FX <gfx_props.lua>
[ 0] LuaUI v0.3
[ 0] Finalizing…
[ 0] Spring 0.78.2.1 (0.78.2.1-0-g768a2af{@}-s)
[ 0] Build date/time: Jan 18 2009 15:45:14
[ 0] Player connected with number 0 (client version 0.78.2.1 (0.78.2.1-0-g768a2af{@}-s))
[ 0] Player finished loading and is now ingame
[ 0] All units set to Maneuver
[ 0] Path cache hits 0 0%
[ 0] Path cache hits 0 0%
[ 0] Statistics for local connection:
Received: 762 bytes
Sent: 493 bytes

do you mean this?(because that isnt my spring folder I found it by my computer search)

I see some lua errors, but no crash message. How does it happen - you launch the game, it finishes loading and you’re back to desktop at once?
Did you press Esc by chance? Pressing Shift + Esc closes the game immediately.

No if I try host multiplayer game. join multiplayer game or start singeplayer game shutdown.
simply starting any game shut down game and that file isnt my spring folder. I can go springlobby but cant start laying any game. Please some answers?

Someone answer me or ask me?(or i cant never play spring1944)

Show up in the lobby (#s44 channel), and don’t try to start game, but ask people there about your problem. I’ve seen you there, but you disconnect too fast for someone to help (hint: not getting any answer for 10 minutes in the lobby does not mean no one is going to help you, just wait a bit longer - if people are away from monitors, they can’t see your questions right away).
If your native language in not English (which I suspect is the case), maybe ask someone with your country’s flag, they may be able to understand you better. There are quite a few different nationals in S44 channel, you may well find someone from your lands.

yes there are players in my nation but i have speaked one time 2h and actually they dont figure out nothing and How they can solve my problem if you dont?

They have the game running. We have the game running. You cannot run it. So there should be something in your system that is not in ours. We just need to find exactly what that is.
Do you have an antivirus btw? Viruses might be causing all sorts of problems.
Also, posting in the Spring engine help forum might be a good idea, since it looks like you have some problem with Spring engine as a whole, not just our game (plus there are much more people on that forum, they may find a solution sooner).

well i got Avast antivirus and where excatly I find my spring engine?

Actually my post contains the link to the forum, it’s just it is not highlighted. Here it is in more noticeable form: link to Spring engine forums.

Yeah I see it now and I founded few topicks where people says game dont run on vista
some guy have tried windous xp and then vista but vista doesent work.

Noboby answers me on that forum so I continuo whit you. anything you want ask for me?