Smoke-induced accuracy fixed, and inaccuracy mult raised to 10. Woo Flozi!
Fixed Priest not stealthing properly.
Fixed nochase categories on TDs/turretless vehs.
Set ISU-152, Cromwell CS, and Sherman 105 ranges to ~1850.
Increased katy logistics cost to match per-rocket cost of Nebelwerfer (which is probably excessively good atm). very large logistics cost increase.
Raised P4 cost by 15%.
Fixed problem with prereq gadget.
Trucks deploy into the truck resource pile, halftracks into the other one.
Cheapened V1 sortie cost, and making it slightly more accurate.
Removed DT movement inaccuracy.
15% cost decrease to T-70.
Smallarms damage to armored vehicles reduced slightly.
Removed 1 Commissar from Soviet spawn.
Sniper costs reduced.
Flamer LoS reduced slightly.
Partisan squad added back to Soviet spawn.
Fixed Staghound model.
Fixed V1 sound errors.
Had a 3v2 on Small Supreme. One of my team’s players dropped, and I took his units (Germans). I wasn’t able to build German tank yard with German construction vehicle despite having the barracks - tankyard buildpic was darkened as ‘disabled’. I built 1 more German barracks to see if this will re-enable the yard, but it remained disabled.
I think we need a widget like the Nuke button widget for planes. So that it is easy to select them.
Once when I was russia and built planes from my allys german HQ, I wasnt able to send them in since they didnt queue up after being built. I did some testing by taking an AI. When we both were germany and I built scout planes from my allies HQ the scout planes queued up in my own HQ without them being shown in my allies HQ.
Interceptors(American) are too slow to counter V-1 rockets in a satisfactory way.
[s]You don’t need to finish your barracks in order to build a vehicle yard or such. You only need to start it. After the barracks have cancelled itself you are still able build vehicle yards and such even if you don’t have a finished or unfinished barracks alive. Tested with germany.
This was not the case in v140.
Propably due to changing UnitFinished callin to UnitCreated.
Barracks dependencies works. I haven’t found a way to go around it. I tested it with germany.
Sharing engineers usually works fine but taking an ally usually does not work well. In my testing by giving a vehicle engineer and then taking the AI, the engineers aren’t able to build any factories except barracks even if i build additional barracks they aren’t able to build gunyards and such.
The taken german HQ is not able to send in scout planes.
What is the role of the hardened barracks?
It cost almost three times as much as the normal barracks.
It does not make factories buildable.
It builds at the speed of 1 ordinary barracks.
It has only three times the hitpoints of the ordinary barracks.
3 standard barracks are simply better than a bunker.
Me geramny, 1 freindly allied german null AI and an enemy german null AI.
[22:16:58] FLOZi * r2231 /trunk/S44LiteRelease.sdd/LuaRules/Gadgets/game_prereqs.lua: * … and another
[22:19:10] <[S44]FLOZi> fancy 1 more test godde?
[22:23:36] * [S44]FLOZi has left #s44 (Quit: timeout)
[22:36:36] now i tested with taking more engineers
[22:37:06] i built a barracks
[22:37:32] i shared 10 engineers
[22:37:40] and then shared the barracks
[22:37:55] and then i shared 10 more engineers
[22:37:56] and took
[22:38:12] and out 20+1 starting engineers
[22:38:37] 10 was unable to build yards and stuff
[22:38:43] the rest could build yards and stuff
[22:39:01] it appeared to be random
[22:39:24] 3 from the group that was shared first was unable to build yards
[22:39:38] and 6 from the later shared group
[22:40:03] all my own engineers was able to build yards and stuff after i took the barrack
[22:47:48] and in order for the ten that could not build yards i was forced to destroy all my barracks and build a new one before they could build yards
[22:50:11] but on the other hand
[22:50:22] if my ally didnt have a barracks while i had a barracks when i took
[22:50:33] no engineers were able to build yards and such
[22:53:54] when we both had barracks before taking
[22:54:08] only 2 out of 21 were unable to build yards
2238 (hopefully) fixes taken/given radio/hq not stockpiling sorties - but they will still only be stockpiled in the structure which CAN actually order them (rather than the structure which DID order them). i.e. if you have a german and a US hq, and you build some german recon planes, they are only visible in your german hq and not your us hq. However if you have 2 german hq’s the recon sorties should show up in both.
Tested barracks dependencies with me as germany, ally null AI, as germany and enemy null AI as germany. Worked very well.
All taken engineers could build yards and such if I and/or my ally had a barracks when I took.
If I didn’t have atleast 1 barracks at any time my engineers were unable to build yards and such regardless if I had self D, shared my barracks.