There are a couple problems with Partisans. Balance-wise I think Ambush mode is far too cost effective.
However the way Partisans are created is also kind of boring. Most people just build a few shacks like they’re mini-barracks right in their main base and spam them as “filler” frontline units, as opposed to their real role as a rear harassment force.
So I propose they be “done” differently and FLOZ and I worked some ideas out.
Our “going idea” is to utilize the Soviet observation plane. Fit it with something – a button perhaps – that when activated the observation plane will drop a cache of supplies by parachute (and/or launch a bunch of propaganda leaflets). When it hits the ground the cache becomes a little cache of supplies, and is cloaked.
Over time, about every 10 seconds the cache will spawn a single Partisan around it. This way, over time, more and more Partisans will appear (it’ll be up to the player to keep them there to grow into a huge force or use them quickly).
This is more true to the idea of Partisans IMO. The other point is to “decentralize” Partisans from being part of your “core force” as well as make them less dependable by removing the ability for players to build them directly. You just seed a location (and with airdrops you can’t even select an exact location) and the Partisans will start a’gathering.