Naval to-do

This is just an overall list - a lot of this is busywork, so it needs to be kept track of.

  • Applying FX to guns (yuri, Nemo)
  • Adding range-finder script to AA weapons (Nemo, maybe yuri)
  • Adding HE/AA versions of AA weapons (so it is consistent with land AA weapons)- OR writing a cool lua script to change the range of the weapon based on target (nemo, maybe yuri)