â€¢AT guys are being used in all kinds of ways that obsolete other units (ie snipers).
the bazooka is a faster if more disposable solution to a problem than a sniper, and snipers dont really seem to have the range they need to compensate for their lower dps and high cost.
I think with both AT guys, flamers and partisans, they would benefit alot from a longer period of decloak before cloaking again
â€¢Longer deploy for AA, shrink their range a bit. flak rushing out of hand.
I’m very much in favour of a large multiple of deploy time, but not for the range shrink (seems feeble already). making the starting ones immobile or planes a serious threat would prolly reduce this problem. I really like that you feel the need to use anti gun units early game instead of vanilla rifle spam
â€¢Cheapen radar so its a viable threat sooner in the game.
4-5k instead of 8 maybe
same for tank yard (only make upgrades costly)
â€¢suppression for interceptors perhaps.
â€¢guns probably overnerfed.
its mobile artillery that needs the nerf.
artillery is waay too accurate. it shouldnt be able to pinpoint gib light vehicles like it does now. hell, if the accuracy went down you could even work the costs back down a bit.
â€¢ISU-152 needs range nerf (direct support, not howitzer).
â€¢look at tank yard costs (medium spam no longer a problem, it seems).
was it EVER a problem? in my s44 memories its always been about rush to panther
tankyards and tank costs in general are in need of a rethink. badly.
for example, light tanks are the best for attacking; you get lots of speed and numbers and mgs for your cost.
however, medium tanks make light tanks ineffective (once mediums are on the field everyone stops light production)
and everyone makes mediums.
mediums are good at attacking anything upto other mediums, but are cost effectively countered by AT guns and heavy tanks. the savvy player wants to roll over those mediums and AT guns and techs to heavy. however, heavy tanks are too costl, slow and expensive to use as an attack force, so what ends up happening is forcing eachother to tech up, both destroy their own ability to use light tanks capable of mounting attacks.
to put it another way, the way teching up closes your options is dumb and fail
If I had powers of mind control you would be changing it so upgrading opened options (at great cost) , and did not close options.
as it is, maybe a comprimise (basic mediums avaliable in every teir of factory?)
some kind of model change (I think I mentioned the number of trucks on the side of the model representing teir?) with upgrades would be good.
I think its important to make it clear the medium chasse does most the work, heavies are more for special roles.
what you want is a model where lights and mediums are always a good option, but the occasional heavy is a scarce and effective at killing other tanks all game if protected. right now cost to power is basicly linear; a tiget has to kill 3 mediums to get its cost back, which it does very very easily. how about making it more expodential? a heavy tank is worth alot more than 3 mediums in an anti tank context. the factor that should increase cost most is power of gun rather than armour, so churchill would stand somewhere between heavies and mediums. if you call heavy tanks 6 mediums, and super heavy tanks 2-3 heavies…
light vehicles need to cheaper in comparison to reduce the redundancy model (m8 scott costs virtually the same as sherman atm; it shouldnt really…)
air being effective should reduce the effectiveness of armour a great deal…
â€¢maybe do something different with starting sets of units (some deployable MGs, perhaps?)
the worry with this is the more effective starting units are, the more noobs will get raped early game.
I like the idea of a basic porc toolset (2xflaks, 2xMG?) because that’ll encourage start builds to include anti porc units, not just rifle sp
â€¢more cost effective to screen things with scouts these days (bad bad bad)
i opposed that cost nerf, scouts are what stops clever tactics ending games
â€¢perhaps cheapen barracks rifle/smg
I think a combination of increasing their hq cost and decreasing the brax cost might be the best bet (its what, 100% vs 300%? how about 150%/250% of current instead…)
also, im begining to think that british infantry really ARE op what with the recon and the bren guy, when nobody else has them. the bren in groups of 5-6 red star pin enemy infantry and no other faction gets that kind of cheap mg spam… bearing in mind their infantry have higher range, hp AND dps than german infantry right now (german infantry have weakest dps/squad atm, which seems wrong), germany vs britain is very very difficult to win as germany simply because your units are only little cheaper yet so inferior.
also, US smgs are awful, drags the whole squad down. i know they were fail in rl but how about a little bit more range
The PTRD is crap vs light vehicles, waay worse than bazooka etc. you dont want it to cloak so it dosnt become a mega sniper, but srsly, it fires once then stays uncloaked for like 10 secs? then it wouldnt be that snipey. you could make it not fire at soft targets like marder etc if its really a worry.
the daimer voice ack says “lorry here,”
rifles dont seem to have standardised sprayangle, mosin nargent has sprayangle=100; but the partisan version dosnt?
the garand dosnt have spray angle at all…
other infantry weapons dont have an accuracy factor (perfectly accurate?)