That’s the reason nebels and Hanomags aren’t transportable (if the halftracks you mention are the 251s. If not, then I don’t know what’s wrong - all M3 and M5 halftracks have a 3 there). Strange thing is, the SdKfz250 has a footprint of 3 and so should be transportable while apparently larget 250 is not.
Bazookas shouldn’t automatically target infantry. They do atm and are raped when they fire and uncloak themselves.
Some units get stuck in factories. (SWIW has a similar problem) This seems to be random as it does not happen all the time and happens to different units.
Geothermal vents can be used for a way of emergency logistics resupply. It works like this: A geothermal electrical power plant can be build upon the vents, and it will power a radio tower that will broadcast a signal for a freight plane to fly over and drop supplies (logistics) There could also be an option to automatically call in reinforcements when logistics get too low (although its nice to not use it if the resupply period is coming soon) It would take fairly long to reload (like 2 rounds of regular resupply) to prevent total recklessness of using all your heavy ammo and such.
I have some examples of some graphical glitches that i’ve captured below.
Fight cursor is extremely annoying and ugly. (a complete overhaul of the cursors wouldn’t be bad to be honest)
Transport trucks’ passenger icons flail about wildly.
In the minimap, projectiles (kinda looks like machine gun fire) fire at my flag
Healthbars on tanks (haven’t noticed anything on infantry yet) can become distorted.
Hmm… it appears that my video cannot be uploaded. I’ll upload it to youtube then I guess
Get CA’s r3630 version; other versions don’t work well since the reload is not prevented from displaying below 0%. jK made a new version but it’s still a bit buggy and he made it display below 0% for performance reasons (CA doesn’t suffer from that issue).