Just wondering if anyone has any brilliant ideas on helping people understand that S44 is a good game on its own, not just a WWII game. This is spurred by a post in response to a S44 link on a random forum:
I started looking for some of Company of Heroes’ marketing to get a sense of why it worked for them - my first impression is that they really emphasized how innovative the game was for the RTS genre as a whole, and downplayed the “WWII” bit for the most part. Personally I always struggle when someone asks me for a selling point, since I don’t have a single one for S44 except that “its a deep game designed for competitive play, while also being awesome for noncompetitive types” which is fairly wordy.
Anyways. Probably just another useless marketing based thread, but if anyone has some ideas, I’d love to hear them. I’m getting kind of sick of that reaction to a game which is lots of fun in its own right, not just as a WWII setting.