What would you like to see in S:1944’s future?
- Partial Navies
- Full Navies
- More Factions
- Multiplayer Campaigns
- Singleplayer Missions
- Less Suck
What would you like to see in Spring: 1944 next?
Of course, for our next release which is due in a couple of weeks we will be handing over aircraft for your enjoyment. But after that, what do you think our work should focus on?
Disclaimer: This is in no way a decisive factor in our own decisions. What we do is still up to us. Just curious for some public input.
Option 1: Partial Navies - Some better ships and watercraft than the little dingy and pontoon raft. Things like small river patrol boats, coastal craft, gunboats, etc, usually armed with light weaponry.
Option 2: Full Navy - In our grandiose plan we included much larger vessels, up to Destroyer in size (armed with batteries of 150mm+ guns). Cruisers, battleships and aircraft carriers are just too much – they would be too large (the Enterprise would cover the entire width of an 8x8 map), but with five 150mm guns, batteries of flak and other armaments, I’m sure you’ll be just as pleased with the explosive death. This will take awhile, however – I’d have to texture all those enormous ships!
Option 3: More factions - We’ve drawn up preliminary unit lists and even have a few models for various minor factions such as Italy, Finland, and Japan. While we would be very hard-pressed to make these factions playable – Italy and Japan inparticular just had really dirt armed forces for the most part, with very little modern equipment – it might be fun to have Italian fascists and Japanese suicide troops running around.
Option 4: Multiplayer campaigns - Something like CA’s “PlanetWars”, a vast multiplayer campaign designed to split various players up into opposing teams (Axis and Allies) and have a weeks-long campaign where teams fight it out once a week.
Option 5: Singleplayer missions - We also have preliminary work done for single player missions – basically, like any other singleplayer mission in whatever RTS; unlike a skirmish-style “sandbox” battle you’d start with set forces and bases and be tasked with carrying out some objective along some vague storyline.
Option 6: Less suck - BAN