FOSDEM 2020: Call for participation

Hello there,

My name is Stan` I’m a 0 A.D. developer. At Bruxelles in 2020, at an event called the FOSDEM will take place a Dev Room, organised by my friends at Godot.

The details of the devroom can be found here

Small excerpt of the mailing list:

Open source is often neglected in the game industry—and the reverse is
also true: game development is often neglected in open source. We want
to present that it is possible to combine the two. In particular,
Godot being an open source game engine is a proof of that.

We want to present open source tools to make games. That not only
include engines but also asset-making tools. There are many
industry-grade open source tools which are growing in use in the
gamedev world (Godot, Phaser, FNA, libGDX, etc.). Software as Blender,
Krita, GIMP, Ardour, LMMS, etc. can be applied to any kind of game.

More importantly, we want to present games made with those tools. We
want to hear the benefits, the insights, the hurdles, the challenges,
the sleepless nights and everything. Real examples are always a great
inspiration for other game developers, even (or maybe especially) when
things don’t go perfectly. Talking about changing tools is welcome too
(either from proprietary to open source, or between FOSS solutions),
as we can hear a perspective about the differences between them.

Also, we want to hear about open source games. What are the issues
with those and the benefits, and whether it can be a viable business

If you are interested in giving a talk please submit an application here

The deadline is the 14th of December

Looking forward to seeing you there,

Best regards


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PS: On a side note I started porting the Spring 1944 assets to 0 A.D. in order to make a RTS game out of them.

You can find a screenshot of a model retexture here.

and Here are the french models

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You should be able to pull the Polish models out of git to go with these. The French models are suitable for 1940, Polish are ofc 1939, but still about the same timeframe.
Polish models are not in the main branch, look for them under (everything starting with PL)

Yeah, I’m using that repository, but there are a lot of things there :slight_smile: So I needed to automate the conversion from s3o 3do to blend and then to collada (I need the blend files to get everything in order as your engine handles things quite differently than mine)

Hello everyone,

Currently we only have 9 submissions so around 4h30 minutes of talk. if you are interested, there is still time to submit a talk.