The details of the devroom can be found here
Small excerpt of the mailing list:
Open source is often neglected in the game industry—and the reverse is
also true: game development is often neglected in open source. We want
to present that it is possible to combine the two. In particular,
Godot being an open source game engine is a proof of that.
We want to present open source tools to make games. That not only
include engines but also asset-making tools. There are many
industry-grade open source tools which are growing in use in the
gamedev world (Godot, Phaser, FNA, libGDX, etc.). Software as Blender,
Krita, GIMP, Ardour, LMMS, etc. can be applied to any kind of game.
More importantly, we want to present games made with those tools. We
want to hear the benefits, the insights, the hurdles, the challenges,
the sleepless nights and everything. Real examples are always a great
inspiration for other game developers, even (or maybe especially) when
things don’t go perfectly. Talking about changing tools is welcome too
(either from proprietary to open source, or between FOSS solutions),
as we can hear a perspective about the differences between them.
Also, we want to hear about open source games. What are the issues
with those and the benefits, and whether it can be a viable business
If you are interested in giving a talk please submit an application here
The deadline is the 14th of December
Looking forward to seeing you there,