So I had my first, thorough game test of the new economy, and I’ve got some feedback.
Overall it was very interesting. My first immediate thought was that in early game, before vehicles arrive, energy really has no use to you and can be completely ignored. However, as soon as your first vehicles rolls off the production line, it is incredibly important. I hadn’t bothered to put the effort into making sure I had ample supplies around the map at first, so when my first vehicles arrived at the front, they stayed about 5 minutes, used up all their ammo, and I had to send them alllll the way back to my main.
My fault though – and an awesome indication of the meaningfulness of it.
So I spent the next 15 minutes making sure I had stockpiles built up everywhere, and got back into it again.
I launched an attack on my enemy’s base with some T-34-85s, SU-100s, IS-2s and T-60s. My next thought was that the Soviets are really screwed by this economy. Most of their vehicles have dreadfully low ammo storage to the point that they can spend maybe a minute on the front before having to head back.
But I liked that feeling. It needs some fleshing out, though. We need “proper” stockpiles and proper storages. I was playing against a pretty big porcer so I didn’t get a chance to test out striking my opponent’s ammo supply but overwhelmingly I did notice that we achieved one of our major goals; managing your forces supplies is important, and running out of them in the middle of an attack can be devestating if your opponent is paying enough attention. After all of my tanks had run out of ammo I began the slow process of sending them back to the nearest source of supply – an oppurtunity that my opponent could’ve used to ride some Panthers up and shoot them all in the bum as they tried to disengage. It will mean for more tactical games; covering units attempting to disengage from battle with fresh units and infantry screens; attacking your enemy as he regroups, so on and so forth.
I’ll slap together a quick truck version of the supply stockpile with a proper model (ie a truck with supplies all around it) and the ability to morph back into its trucky self. And I hope to play more games. Also, we need icons! The numbers did their job but were ugly. We need more intuitive ways of letting players know their units are running low and running out of ammo.