So, in yet another moment of self doubt regarding the design after watching godde stomp through another nub, some ideas were floated to help reduce the “lose one or two infantry battles–>lose the game if your opponent is competent and doesn’t overcommit” problem. The one that stuck with me was reducing infantry move speed. Of course, you can’t adjust their move speed alone, or else things get goofy with smg/rifle relationships (among others), so weapon range needed tweaking too. And with weapon range being tweaked, well, LoS and cloak ranges need changing too.
SO I introduced a few new modoptions, and have been playing with the following values:
50% infantry move speed
50% weapon range (all weapons)
70% LoS/Radar/Seismic range
50% decloak radius
I wanted to post about this so it wasn’t a huge surprise or seem like I was arbitrarily yanking the game into some weird direction and get feedback on how folks view said changes. JAL, ddab, and yuri have all played with the new settings and seemed favorable.
Mostly I’m looking for people to play with these values (0.5 inf speed, 0.5 weapon range, 0.7 LoS mult, 0.5 decloak mult) and say what they think about it.