Design Goals

#1

Needs updating! Originally posted by Nemo:

Okay, I’m going to fill this in over the course of the weekend, with the help of the rest of the team. We’ve gone way too long without a real design document, and while we’re still not going to make a formal one, this is a place to put all of our assorted ideas into one place, as a sort of game design bible for the project. Don’t worry, I’ll spend some time later to make it all nice and pretty looking with fancy colors.

I would prefer if this did not become a discussion thread - feel free to start a new thread to discuss a certain aspect, but keep it quiet here.

Infantry
Subsets: APCs, halftracks, jeeps

Overall gameplay style, role, and mechanics

British specific infantry design goals:
xyz

USA specific infantry design goals:
xyz

German specific infantry design goals:
xyz

Soviet specific infantry design goals:
xyz

Armor
Subsets: armored cars, tank destroyer, assault guns

Overall gameplay style, role, and mechanics

British specific armor design goals:
xyz

USA specific armor design goals:
xyz

German specific armor design goals:
xyz

Soviet specific armor design goals:
xyz

Artillery
Subsets: self-propelled, AA, AT.

Overall gameplay style, role, and mechanics

British specific arty design goals:
xyz

USA specific arty design goals:
xyz

German specific arty design goals:
xyz

Soviet specific arty design goals:
xyz

Aircraft
Subsets: fighters, bombers, ground attack

Overall gameplay style, role, and mechanics

British specific air design goals:
xyz

USA specific air design goals:
xyz

German specific air design goals:
xyz

Soviet specific air design goals:
xyz

#2

That was such a lie that I’d fill it in over the weekend. That said, I still think this is an important thing to do, so I’ll see about doing it after my finals are over (in two weeks).