I’ve made like 500 of these fucking threads about Deployment mode but fuck them, my ideas keep changing and I want to keep up-to-date.
DEPLOYMENT MODE VERSION X
This deployment mode would essentially be Spring: 1944 “without bases”. The same tactic of capturing and holding flags to gain increased Command Point income with which to buy units remains; players are able to purchase reinforcements throughout the match.
Players would start off with a limited amount of Command Points with which to purchase their first basic units. Besides income from flag capturing, there would be a steady streaming Command Point income “from out of nowhere”.
Matches will be determined by a ticket counter. Each captured flag will give the owning player a Capture Point every certain amount of time; a sub-option for this game mode will determine the amount of Capture Points needed for Victory (ie 1000).
Several important aspects will need to be looked at:
Balancing. Units are currently balanced (cost-wise) based on their placement in various yards. Looking at Deployment Mode just recently for instance I noticed that StuG III’s and Panzer IV’s are nearly identically priced (when you start you have enough CP to buy 23 Panzer IV’s or 22 StuG III’s for instance).
Most importantly, a sub-menu system for the build menu, as having all of those units in a single build menu is messy and confusing. There would need to be partitioning into various topical menus, such as Infantry, Light Vehicles, Artillery, Tanks, Aircraft, etc, but this will need to be independant of any “mother” factory so that it is always prevelent. Buildpics will also need to be greyed out (as they currently are in current Deployment Mode) if the player can not afford them.
When a new unit is purchased it will have to simply appear around the player’s starting location (we can not guarantee always having a nearby clear map edge to drive in from). As such it will be possible for the other player to “spawncamp” this location; thusly, newly spawning units should be invulnerable for several seconds to deal with this.