BURNING WAVES: Shooting through units

Since I can’t post in the Planning section I’ll post here instead.

Units with “collisionVolumeType = box;” will by default get collisionVolumeTest = 0.
When the weapon is fast or when the unit box is small the projectile might pass through the unit without doing any damage or exploding.

springrts.com/phpbb/viewtopic.ph … st#p447000

I don’t understand this limitation. I have fealt the urge to post there myself at an occasion last winter. I wouldn’t actually expect testers to ruin the subforum with post spam, at all!