Will the Me-410 or the P-38 ever be added into the game? another interesting aircraft is the Do 335 Pfeil. Just two interesting aircraft that I think would be interesting to add into the game.

Interesting aircraft and those that were used most often aren’t the same. We are trying to include the common stuff, not experimental designs (well, with some exceptions).
P-38 is modeled and may get used, the other one - hardly.

P-38 will be the US’ heavy/interceptor plane. Performance-wise it isn’t well suited to fighting off 109s and 190s but it’ll make a mess of larger and slower planes.

and do you know if there will be airborne infantry i.e. Paratroopers? and along with that a Douglas or some type of transport?

yes there will. We’re still working out how extensive it’ll be. For the time being however, British Commandos will be able to be called in for paradrops in small squads. We may also do “regular” Airborne units & US Rangers, which can potentially come with things like airdropped anti-tank guns and the like.

Well since this seems to be a frequently asked question (:P) I’ll write a bit about the way planes will make an impact on Spring: 1944 gameplay when they’re released in the next update version.

Our overall idea is that aircraft in Spring: 1944 will be “called in” on missions to the battlefield. Although the mechanism for this isn’t set in stone, the general idea is that a certain buildable structure (such as a radio tower or communications HQ or something) will be able to call in aircraft in a manner that has some similarities to games like World in Conflict. That being, when selecting this structure, a list of available aircraft will be shown. You select the type of aircraft you want, and then click somewhere on the map, and a squadron of that aircraft type will arrive, flying in from off the map. Unlike WiC, you will be able to control your aircraft, telling them what you’d like to attack or where to fly and so on and so forth.

There will be three basic mechanisms determining balancing for aircraft: Command cost, ETA, and Duration.

Command cost is the same as every other Command cost in S:1944; it will require a (sometimes considerable) sum of Command points to call planes in.

ETA (Estimated Time of Arrival) determines how quickly your aircraft can arrive to the battlefield once you request them. Afterall, time can often be of the utmost importance.

Duration is the length of time an aircraft can stay on the battlefield before it has to return to its base somewhere off in the distance. This played a crucial role during World War Two, particularly durign the Battle of Britain; the ability for a fighter to stay in the air longer than his opponent was often one of the most decisive factors determining the outcome of an engagement. In short, when an aircraft arrives on the battlefield, it can stay for x amount of time before it has to leave again, so you’ll have to be sure you maximize their time and do the most damage with them while you can.

We’re planning on several types of aircraft role for the next release.

Observation planes will be slow, low-flying aircraft with no offensive or defensive armament, whose sole purpose is to fly around the battlefield in circles to scout out terrain with its large line-of-sight radius. Because of their simple construction, slow speed and low flight ceiling, they will be particularly vulnerable to enemy anti-aircraft fire.

Interceptor aircraft will be one of the most important. These aircraft are expected to be fueled up and ready for deployment at a moment’s notice should frontline commanders request air support. They will arrive very quickly after being requested in order to intercept enemy aircraft or provide general air support. Although meant for intercepting enemy planes, they will also be able to strafe ground targets with some effectiveness, providing cheap, if somewhat underperforming close support. As for duration, they will have only a moderate amount of time to loiter on the battlefield; they’re meant to get in quick, do the job, and leave.

Escort/Superiority aircraft are your mainstay “dogfighters”. They have a much longer duration than Interceptors thanks to extra fuel tanks and can loiter on the battlefield for quite some time. Their ETA is much longer, however.

Ground Attack/Close Support aircraft are designed to give direct fire support against ground targets. Their biggest strength will be in their ability to destroy tanks and other heavily-armoured objects, such as deployed guns and supply dumps, and will also be able to attack larger structures somewhat effectively. Depending on the nation, these types of aircraft will utilize rockets, large-bore aircraft cannons, or special anti-material bomblets, all designed to decimate armour.

Fighter-Bombers provide an immensely powerful “strike” weapon. Unlike Ground Attack aircraft, fighter-bombers are less prepared for attacking relatively small, moving targets; bombing simply isn’t accurate enough. Instead, their main purpose is to drop a single large-caliber high-explosive bomb on large static targets, such as your enemy’s base structures, or heavily-built up defenses. Fighter-bombers only have one bomb, however, so make sure your target is good!

Bombers will also make an appearance – but don’t expect to see enormous 4-engine B-29’s dropping atomic bombs. Instead, we’ll have an array of different types of bombers specific to certain nations, which carry out certain specific roles:

The United States will get the A-26 Invader Attack Bomber. This beastly thing is armed with a bank of eight (8) .50 caliber heavy machineguns in its nose, two dozen anti-tank rockets under its wings, and a payload of carpet bombs in its bomb bay. In short, the A-26 will be able to strafe, rocket, and bomb just about any target you could think of. It is by far the largest “jack of all trades” aircraft.

Britain will get the dependable Mosquito. Although more of a heavy fighter than a light or medium bomber, the Mosquito has the dexterity and speed to be able to penetrate enemy air defenses and deliver its payload of medium bombs onto its target.

The Soviet Union, much like Britain, will get a lighter bomber, carrying a relatively small payloud (but it’ll still be enough to decimate almost anything). What’s more, the Soviets will get two of these light little carpet bombers, whereas everyone else just gets to have one (per call-in).

Germany will get the Fw 189 “Uhu” Recon Bomber. It will serve two roles; as an observation plane with a large line of sight (though it will fly much higher and faster than the Observation planes), and light bomber. It will essentially be able to scout out enemy positions, spotting targets from a distance and then swooping in to drop a load of bombs on them.

Despite their differences, all bombers will have essentially the same role; the ability to drop a payload of destructive high-explosives that will decimate anything within a large area. Unlike fighter bombers, which drop a single bomb, bombers will be able to lay down a carpet, assuring that something is destroyed, and hopefully several somethings.

Anti-Aicraft will also obviously make an appearance. There will be two basic kinds: Towed and Self-Propelled.

Towed anti-aircraft guns will generally be the most basic forms of air defense you’ll have. Built from gun yards, they can be placed anywhere, like every other gun, and deployed into a sandbagged emplacement able to rotate 360 degrees to attack aircraft in any direction. In terms of specific gun types, Germany will have the very fast-firing 20mm Flak, a derivative of the 20mm armament on its Sd.Kfz.250 halftrack. Britain and the US will have the 40mm Bofors anti-aircraft gun. Although it fires shells twice as large as the 20mm, it does so at a much slower rate. The Soviets will have a 37mm anti-aircraft gun, very similar to the Bofors, with very little practical difference.

Each faction will also get a light self-propelled anti-aircraft gun in their vehicle yards. For Germany, this will simply be their standard 20mm anti-aircraft gun on the back of a lightly-armoured halftrack. The US will get the M15 “MMGMC”; a turret containing five .50 caliber heavy machineguns mounted on a standard US halftrack. The Soviets will get the GAZ-AAA, a ZiS-5 truck with four Maxim heavy machineguns mounted on a pedestal turret in the back. Britain will get the T-17E2 Staghound AA; essentially a heavy armoured car armed with two .50 caliber heavy machineguns, making it less powerfully armed than the rest, but also more armoured.

Likewise, several factions will get heavier self-propelled anti-aircraft available in their Tank Yards.

The Flakpanzer IV “Mobelwagen”, a 37mm medium anti-aircraft gun mounted on the chassis of a Panzer IV medium tank;
The M16MGMC, a standard US halftrack with a 40mm Bofors mounted on the back;
The SPM Morris, a British utility truck with a 40mm anti-aircraft gun mounted on the back;
The ZiS-42-AA, a Soviet unarmoured halftrack with a 37mm anti-aircraft gun mounted on the back.

In short, these “advanced” AA vehicles will have larger guns and more durable armour than their lighter counterparts from the Vehicle Yard.

Although we’re always willing to hear suggestions, please keep the aggressive suggestions to a minimum. This is what we’ve planned on for our planes as we feel it will best suit Spring: 1944 gameplay. Generally speaking, we want all of the units in our games to have some sort of “purpose”, so if you want to suggest a plane or other unit, pelase first consider how it would actually fit in with everything else. Especially if it’s some crazy superweapon plane like the Komet or Blitz Bomber.